AI Insights · Timothy · October 2023
Top 5 Horror Games in Switzerland Q3 2023: Unified Platform Performance
Discover the performance trends of the top 5 horror game apps in Switzerland during Q3 2023, with insights on downloads, revenue, and active users.
The third quarter of 2023 saw intriguing trends in the performance of the top 5 horror game applications on a unified platform in Switzerland. Data from Sensor Tower reveals key insights into downloads, revenue, and active users for these popular games.
Granny by DVloper showed a mixed trend in weekly downloads, peaking at 883 in early August before gradually declining to 481 by the end of September. The active user base also saw fluctuations, starting at 3.8K in late June and dipping to around 3.4K by the quarter's end. However, this game did not generate any revenue during this period.
Mumuyang Games's Baby Saving Hide N Seek experienced a strong start with 1.9K downloads in late August but saw a sharp decline to just over 100 by the end of September. Active users mirrored this trend, peaking at 1.4K in late August before falling to 483 in the final week of the quarter. The app did not report any revenue during this period.
Nextbots In Backrooms: Shooter by HOOKAH GAMES saw a steady decline in downloads from 695 in late June to 337 by the end of September. Despite this, active users grew consistently, starting at 2.2K in late June and reaching nearly 4.7K by the quarter's end. The app reported minimal revenue, with a single peak of $4 in late August.
The Baby In Yellow from Team Terrible had a relatively stable download rate, hovering around 400-600 downloads per week. Active users fluctuated, starting at 2.4K in late June, dipping to 1.9K in early September, and then rising to over 2K by the end of the quarter. The app's revenue varied, peaking at $37 in mid-September.
Monster Survival Master by TAGO Studio experienced a significant drop in weekly downloads, starting from 2.4K in late June to just 81 by the end of September. Active users also decreased from 3.3K to 1.2K over the same period. The game did not generate any revenue during this quarter.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower's website.